| Biblio No. | Subject | Title | Author | Publisher | Image |
|---|---|---|---|---|---|
| 65472 | Computer Science | Foundations of Physically Based Modeling and Animation , , | House , Donald | Taylor and Francis | |
| 65473 | Computer Science | Frame-By-Frame Stop Motion : The Guide to Non-Puppet Photographic Animation Techniques, Edition 2 | Gasek , Tom | Taylor and Francis | |
| 65474 | Computer Science | From Computing to Computational Thinking , , | Wang , Paul S. | Taylor and Francis | |
| 65475 | Computer Science | From Parallel to Emergent Computing , , | Adamatzky , Andrew | Taylor and Francis | |
| 65476 | Computer Science | Frontiers in Data Science , , | Dehmer , Matthias | Taylor and Francis | |
| 65477 | Computer Science | Game Anim: Video Game Animation Explained : A Complete Guide to Video Game Animation , , | Cooper , Jonathan | Taylor and Francis | |
| 65478 | Computer Science | Game Audio Programming : Principles and Practices , , | Somberg , Guy | Taylor and Francis | |
| 65479 | Computer Science | Game Audio Programming 2 : Principles and Practices , , | Somberg , Guy | Taylor and Francis | |
| 65480 | Computer Science | Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Edition 4 | Fullerton , Tracy | Taylor and Francis | |
| 65481 | Computer Science | Game Devs & Others : Tales from the Margins , , | DePass , Tanya | Taylor and Francis |