| Biblio No. |
Subject |
Title |
Author |
Publisher |
Image |
|
65652
|
Computer Science
|
The Art of Game Design : A Book of Lenses, Edition 3 |
Schell , Jesse
|
Taylor and Francis
|
 |
|
65653
|
Computer Science
|
The Craft of Model-Based Testing , , |
Jorgensen , Paul C.
|
Taylor and Francis
|
 |
|
65654
|
Computer Science
|
The Data Book : Collection and Management of Research Data , , |
Zozus , Meredith
|
Taylor and Francis
|
 |
|
65655
|
Computer Science
|
The Emerging Technology of Big Data : Its Impact as a Tool for ICT Development , , |
Susanto , Heru
|
Taylor and Francis
|
 |
|
65656
|
Computer Science
|
The Essentials of Data Science: Knowledge Discovery Using R , , |
Williams , Graham J.
|
Taylor and Francis
|
 |
|
65657
|
Computer Science
|
The FORCE Companion : Quick Tips and Tricks , , |
Mattesi , Mike
|
Taylor and Francis
|
 |
|
65658
|
Computer Science
|
The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's , , |
Beuken , Brian
|
Taylor and Francis
|
 |
|
65659
|
Computer Science
|
The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design , , |
Hodent , Celia
|
Taylor and Francis
|
 |
|
65660
|
Computer Science
|
The GETMe Mesh Smoothing Framework : A Geometric Way to Quality Finite Element Meshes , , |
Vartziotis , Dimitris
|
Taylor and Francis
|
 |
|
65661
|
Computer Science
|
The Human Element of Big Data : Issues, Analytics, and Performance , , |
Tomar , Geetam S.
|
Taylor and Francis
|
 |